OSMIX

UX CASE STUDY

by Ross Pardess

Development of easy-to-use intelligent audio mixing and mastering platform.

Project overview

Project duration

09/2023 - 10/2023
(2 weeks)

Role

UX and Graphic Designer

  • Wireframing

  • Prototyping

  • Graphic Design

  • Presenting

  • Design Sprint

  • User Journey Research

Responsibilities

OPPORTUNITY

Users want an intuitive way to mix and master audio files without being distracted by superfluous features or having to learn music theory.

GOALS

Goal A
Generate UI layouts and build lo-fi wireframes to offer the client possibilities for the direction of the app.

Goal B
Refine wireframes based on client feedback to produce a Hi-Fidelity prototype that meets their needs.

Digital Wireframes

Client Feedback

Based on client feedback, I went with a hybrid of neumorphic design and skeumorphic design and continued with a more minimalist aesthetic.

Type
Unmoderated

Location
United States, Remote

Length
20-30 min

Mockups

HiFi Prototype

Preview

Accessibility

Considerations

  • A high contrast was used to help users with certain visual impairments.

  • Interaction with the platform works with mouse + keyboard as well as touch inputs to assist users with various input needs.

Thank you

to the participants and investors who helped make these studies possible.