
OSMIX
UX CASE STUDY
by Ross Pardess
Development of easy-to-use intelligent audio mixing and mastering platform.
Project overview
Project duration
09/2023 - 10/2023
(2 weeks)

Role
UX and Graphic Designer
Wireframing
Prototyping
Graphic Design
Presenting
Design Sprint
User Journey Research
Responsibilities

OPPORTUNITY
Users want an intuitive way to mix and master audio files without being distracted by superfluous features or having to learn music theory.
GOALS
Goal A
Generate UI layouts and build lo-fi wireframes to offer the client possibilities for the direction of the app.
Goal B
Refine wireframes based on client feedback to produce a Hi-Fidelity prototype that meets their needs.

Digital Wireframes

Client Feedback
Based on client feedback, I went with a hybrid of neumorphic design and skeumorphic design and continued with a more minimalist aesthetic.
Type
Unmoderated
Location
United States, Remote
Length
20-30 min

Mockups

HiFi Prototype

Preview

Accessibility
Considerations
A high contrast was used to help users with certain visual impairments.
Interaction with the platform works with mouse + keyboard as well as touch inputs to assist users with various input needs.

